#ifndef ENTITY_TEXTURE_PROPERTY_H_H_H_
#define ENTITY_TEXTURE_PROPERTY_H_H_H_

#include "EntityMaterialProperty.h"
class CKTexture;
class EntityTextureProperty : public EntityProperty
{
public:
	EntityTextureProperty(const char* name);
	~EntityTextureProperty(void);
public:

	virtual void setProperty();

	virtual void addProperty(EntityProperty* pro);
private:

      CKTexture*   tex;
	//std::vector<EntityProperty*> _list;
};
#endif